Free printable · Numbers & maths

Jump & Solve: three number-path games

Move a paper frog one space per hop to make addition and subtraction visible.

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Three actual worksheet pages from Jump & Solve: three number-path games
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A good starting pointStart when counting on is familiar. Introduce missing hops later, often around ages 6–7. Age is a guide; choose tasks by readiness.

A printed number path turns an equation into a movement your child can count. Put the frog on the starting number, move one space for each hop and read the number where it lands.

This extended pack has three ways to play: forward addition, backward subtraction and finding an unknown number of forward hops. Introduce one mode at a time. The paper pieces are moved by hand; the Reel is an animated demonstration of that action.

Open the pack

What’s inside the PDF

  • A colour board and an ink-saving version of the number path.
  • Paper frog pieces and addition cards within five and within ten.
  • Backward subtraction cards, missing-hop cards and a three-mission passport.
  • A play guide and complete answer page: 10 A4 pages total.

Try it together

How to use this activity

  1. Set up one mode

    Print a board and begin with the within-five addition cards. A grown-up prepares the frog and card pieces, keeping the white border around the frog.

  2. Place the starting number

    Read a card such as 1 + 3. Put the frog on 1 before counting any hops. The starting position is not itself a move.

  3. Move one space per count

    Move forward three spaces, saying one, two, three. Land on 4 and read 'one plus three equals four'. Follow the numbered path, including where it turns.

  4. Introduce a new question

    For subtraction, start on the first number and move backwards. For a missing-hop card, count the moves needed to reach the target. Use the passport when those routines are familiar.

Make it fit your child

A gentler start

Stay within five and model the first card. Let your child move while you read the symbols and record the answer.

Ready for another step?

Use the missing-hop cards and ask your child to predict the number of moves before testing it on the board.

Look before you print

Actual pages from the pack

A selection from the 10-page PDF.
Open a page to see it larger.

The colour number path for counting one move at a time.
Page 1The colour number path for counting one move at a time.
Paper frog pieces prepared by a grown-up.
Page 3Paper frog pieces prepared by a grown-up.
Begin with addition cards within five.
Page 4Begin with addition cards within five.
Find the missing number of forward hops when ready.
Page 7Find the missing number of forward hops when ready.

Paper, pencil, ready

Printing and using the pages

Download the PDF, open it in a PDF viewer and choose A4 paper at 100% or “actual size”. Print only the pages you want to use. Check the preview before printing; keep colour cues visible when a selected task depends on them.

Regular paper works for the worksheets. For reusable loose cards, light card can be easier to handle if your printer supports it. Keep any cutout pieces at the printed scale so they fit their mat. A grown-up should handle preparation and cutting.

These original BundleBrain pages are free for personal and classroom use. Share a link to this activity page so other families can find the instructions and download their own copy. Please do not resell or re-upload the PDF.

Good to know

A couple of questions

Does the paper frog jump by itself?

No. The printable provides a frog piece for moving by hand along the board. No spring or folding mechanism is required.

Are all three games suitable immediately?

Begin with addition. Add backwards subtraction and missing hops only when the earlier movement and counting are comfortable.

Your next little learning moment

Ready to try Jump & Solve: three number-path games?

Print a page, sit together and start small.

Download free PDF 10 pages

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